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Academic Report: Virtual Reality Engine“3.0”

24 May , 2017

Lecturer: Xun Luo

Time: 7:00 pm, May 24th(Wednesday), 2017

Venue: 401 Academic Hall, Building of Information, East Campus

About the lecturer: Xun Luo, an expert of the Recruitment Program of Global Experts of Tianjin, is also a professor and doctoral dissertation supervisor of Tianjin University of Technology. He graduated from University of Illinois, Chicago, where his doctoral dissertation was about mobile virtual systems and natural human-computer interaction interfaces. Then he served as senior research engineer at Motorola Research Institute, where he studied personal computing. Besides, he was the Research Director at Qualcomm Research, and his research field was mobile multimedia standard and augmented reality. He was also one of the founding members of Qualcomm augmented reality products, Vuforia, which has achieved successful industrialization of technology.In addition to papers and monographs, he was the inventor of 28 American and international patent applications, 18 of which have been authorized. Moreover, as the main representative, he participated in the work on multimedia part in low-power Bluetooth and two wireless standards of 802.11ac.Xun Luo is the Senior Member and the distinguished speaker of CCF (China Computer Federation), IEEE (Institute of Electrical and Electronics Engineers) and ACM (Association for Computing Machinery); the Director of CCF and its branch committee.Besides, he is a school visiting expert, school visiting team leader and Chinese engineering education expert of ABET (Accreditation Board for Engineering Technology ) and he has been serving as program committee member of IEEE virtual reality conference in the past seven years.

About the lecture: As for the composition of a virtual reality system, the virtual reality engine that drives its operation is an integral part, in addition to hardware and content. The engine completes the integration of user tracking information, renders virtual reality content in an optimized manner, and performs the final display on a particular hardware.In the last two years, the software system which can be called a virtual reality engine has made some significant progress in its function, which brings new experiences and opportunities to its designers, developers and users in terms of rendering efficiency, rendering authenticity, supported hardware types and integration ways of tracking information. This lecture calls the progress "3.0" version of virtual reality engine and will introduce it.

All teachers and students are welcomed!

School of Information Science and Engineering

May 24th, 2017